Dallas, TX – Gearbox, makers of Borderlands and the Apocalypse-indicating Duke Nukem Forever held a community event last Saturday, June 11th. The event coincides with the launch of DNF, but it covered all the Gearbox properties. With it being the first time Gearbox had attempted this kind of event, there were definitely some kinks that needed to be worked out, but everyone was patient and it worked out pretty well. It began with a quick introduction from Randy Pitchford, and then right into an exclusive demo of Aliens:Colonial Marines.
The Aliens: Colonial Marines panel was well received, and showed a segment from near the beginning of the game. Some new species of aliens were shown, and even interacted with the player at some points. They were very careful not to allow video recording, but the cheers and hollers were a good indicator of what people thought of the game.
The story of Aliens: Colonial Marines follows directly from Aliens. It will be considered the official sequel of Aliens, and is being created with involvement from Fox and Ridley Scott. They were able to talk to Ridley Scott during development and even get access to his storyboards. The game will allow for 4 player co-op completion of missions, with drop in drop out style gameplay, probably similar to Borderlands.
Keen eyes trained on Nintendo’s E3 keynote last week will have spotted Aliens: Colonial Marines in the presentation. Gearbox received early access to the development kit for the Wii U, and only had positive words for what they’ve seen. They have already found interesting uses for the new controller, and wished Nintendo could have shown more of that aspect of the game. They confirmed during the Q&A that the Wii U version would not be watered down compared to the other consoles.
Aliens: Colonial Marines is due out in Spring 2012 on Xbox 360, PS3, and PC, with the Wii U version likely coming at the system’s launch.
The Borderland panel started with the introduction of the Borderlands marriage proposal couple, who are from the Dallas area. It proceeded with having some key players from development recount their favorite moments from building the game, and then they answered questions from the crowd.
They also took this time to announce Gearbox Labs for PC players, which will allow users to try out beta versions of game mechanics, play styles, and even hacking prevention strategies.
Other panels included a look at a new Brother’s in Arms game, a panel on getting into the industry, and of course one on the saga of Duke Nukem Forever. John St. John, the voice of Duke Nukem was on hand to lend his talents, and was open to saying just about anything.
The venue itself had all sorts of Gearbox related activities. There were machines set up to play all their recent properties (including Duke Nukem Forever), as well as a life-sized Claptrap and Duke Nukem Throne for people to get their picture with.
It was a great event for fans to meet the people behind the games, as well as each other. Hopefully Gearbox will turn this into an annual event, as there was plenty of community support.



